Guide

How to play Perfection

Perfection is a precision drawing game. A shape appears as a dotted outline. You trace it in a single continuous stroke, and the moment you lift your finger, your trace is scored to four decimal places.

The basic rules

  1. One stroke. Put your finger, stylus or mouse down on the outline and trace all the way around without lifting. Lifting submits your trace.
  2. Closed shapes end where they start. For a square, star or circle, finish back at your starting point.
  3. Open shapes go end to end. Seven shapes, such as the parabola, zigzag and spiral, are open paths. They show a dot at each end. Start on one dot and finish on the other.
  4. Score above 99.9001 to pass. That bar is the same on every level and every shape.

How scoring works

When you lift, Perfection compares your line with the true outline in both directions: how far your line strays from the shape, and how much of the shape your line actually covered. Skipping part of the outline costs as much as wobbling off it. The result is a score from 0 to 100, shown to four decimal places, so two good traces can still be told apart.

A trace that is perfectly on the line scores 100.0000. As your line drifts, the score falls, slowly at first and then quickly. A trace that is right at the edge of what the level allows scores exactly 99.9001, which is not quite enough. You need to beat it.

Checks that apply at every level

Some mistakes fail a trace no matter how accurate the rest of it was. Perfection tells you which one you made:

Levels: how the grading tightens

Challenge mode has 70 shapes and 100 levels, for 7,000 challenges in total. The pass bar never changes. What changes is how far your line is allowed to drift and still reach it. Each level is the same percentage stricter than the one before it.

LevelAverage drift allowed*What it feels like
Level 17.3%Clearly the right shape, a little wobbly, still passes.
Level 105.5%A careful but relaxed trace.
Level 253.5%You need to stay on the line most of the way round.
Level 501.6%Steady, deliberate tracing. Wobbles start to cost you.
Level 750.8%Small drifts are enough to fail.
Level 900.5%Almost no room for error.
Level 1000.3%About one screen pixel on a phone. A near-perfect line.

* Measured as a share of the shape's size. Every shape is drawn at the same size, so no shape is secretly easier because it happens to be smaller.

Each level runs through all 70 shapes in the same order, starting with the square and ending with the spirangle. Clear all 70 and the next level unlocks with every shape graded more strictly. See the Shape Guide for all 70 outlines and tracing tips.

Tries and extra lives

After each try you see your trace, your score and two buttons. If you passed, choose Continue; if not, Retry. A short ad plays before you move on. Share never plays an ad.

Leaderboards

Every player who has cleared at least one challenge appears on the Challenge leaderboard, with tabs for this month and all time. Rank combines how many challenges you have cleared with your average passing score, so volume helps but precision is a real multiplier. The Daily leaderboard ranks your average daily score over the month or all time, once you have played enough days to qualify.

Tips from the shapes that trip people up

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